98-380試験無料問題集「Microsoft Introduction to Programming Using Block-Based Languages (Touch Develop) 認定」
HOTSPOT
You are helping some of your brother's friends with their math homework. Each of them writes down the problem and solves it. Two of your brother's friends have the same answer, while the third has a different answer.

You need to determine which friend used the correct logic to answer the problem.
For each of the following statements, select Yes if the statement is true. Otherwise, select
No.
NOTE: Each correct selection is worth one point.

You are helping some of your brother's friends with their math homework. Each of them writes down the problem and solves it. Two of your brother's friends have the same answer, while the third has a different answer.

You need to determine which friend used the correct logic to answer the problem.
For each of the following statements, select Yes if the statement is true. Otherwise, select
No.
NOTE: Each correct selection is worth one point.

正解:

HOTSPOT
You work as a game developer at Tailspin Toys.
Your colleague created a script to display an animation using the following sprite sheet and
Touch Develop code.

How will many times will the animation play?

You work as a game developer at Tailspin Toys.
Your colleague created a script to display an animation using the following sprite sheet and
Touch Develop code.

How will many times will the animation play?

正解:

HOTSPOT
You have a basket of eight apples.
You want to give one of the apples to your best friend Jo Berry. You decide to pick the one that weighs the most.
You need to analyze the following methods and determine whether that method can be used to consistently achieve your goal.
Method 1:
For each apple, measure its weight using a scale. Write down the weight on a sticky note.
Put the sticky note on the apple. Ensure that the same unit of measure (e.g. ounce, gram, or kilogram) is consistently used. Once all apples have been measured, find the apple with the largest number on its sticky note.
Method 2:
Divide the apples into two lots. Each lot should have four apples. Compare the weight of the two lots using a balance scale. Put the lighter lot aside. Divide the remaining apples into two lots of two apples. Compare the weight of the two lots using a balance scale. Put the lighter lot aside. Compare the weight of the two remaining apples. The heavier apple is the one that weighs the most.
Method 3:
Take two apples from the basket. Use a balance scale to compare them. Keep replacing the lighter apple on the balance scale with another apple from the basket until the basket is empty. The heavier apple remaining on the scale is the one that weighs the most.
For each of the methods, select Yes if the method can consistently achieve your goal.
Otherwise, select No.
NOTE: Each correct selection is worth one point.

You have a basket of eight apples.
You want to give one of the apples to your best friend Jo Berry. You decide to pick the one that weighs the most.
You need to analyze the following methods and determine whether that method can be used to consistently achieve your goal.
Method 1:
For each apple, measure its weight using a scale. Write down the weight on a sticky note.
Put the sticky note on the apple. Ensure that the same unit of measure (e.g. ounce, gram, or kilogram) is consistently used. Once all apples have been measured, find the apple with the largest number on its sticky note.
Method 2:
Divide the apples into two lots. Each lot should have four apples. Compare the weight of the two lots using a balance scale. Put the lighter lot aside. Divide the remaining apples into two lots of two apples. Compare the weight of the two lots using a balance scale. Put the lighter lot aside. Compare the weight of the two remaining apples. The heavier apple is the one that weighs the most.
Method 3:
Take two apples from the basket. Use a balance scale to compare them. Keep replacing the lighter apple on the balance scale with another apple from the basket until the basket is empty. The heavier apple remaining on the scale is the one that weighs the most.
For each of the methods, select Yes if the method can consistently achieve your goal.
Otherwise, select No.
NOTE: Each correct selection is worth one point.

正解:

HOTSPOT
You analyze the following pseudocode for playing a dice game:

A player rolls the dice three times with the following results:
Roll1: 3 and 5
Roll2: 2 and 6
Roll3: 4 and 3
You need to determine what happens with each roll of the dice.
What are the outcomes for each roll? To answer, select the appropriate options in the answer area.
NOTE: Each correct selection is worth one point.

You analyze the following pseudocode for playing a dice game:

A player rolls the dice three times with the following results:
Roll1: 3 and 5
Roll2: 2 and 6
Roll3: 4 and 3
You need to determine what happens with each roll of the dice.
What are the outcomes for each roll? To answer, select the appropriate options in the answer area.
NOTE: Each correct selection is worth one point.

正解:

DRAG DROP
You are designing an algorithm for a survey company. The call center wants you to call participants to gather their views on an upcoming event. You receive a call list that contains all the participants to be called. If a participant answers the phone, you must not call that participant again. If a participant does not answer the phone, you must call that participant again until the participant answers.
Which four actions should you perform in sequence to make the calls? To answer, move the appropriate actions from the list of actions to the answer area and arrange them in the correct order.

You are designing an algorithm for a survey company. The call center wants you to call participants to gather their views on an upcoming event. You receive a call list that contains all the participants to be called. If a participant answers the phone, you must not call that participant again. If a participant does not answer the phone, you must call that participant again until the participant answers.
Which four actions should you perform in sequence to make the calls? To answer, move the appropriate actions from the list of actions to the answer area and arrange them in the correct order.

正解:

DRAG DROP
Your class is going to have a party and your teacher has asked you to create a guessing game. In the game, you need to ask the player to choose a number between 1 and 20. The player loses two points for each incorrect guess. The game ends when the player has either lost all points or guesses the number correctly.
You need to design the logic for the game.
Which five pseudocode segments should you use to develop the solution? To answer, move the appropriate pseudocode segments from the list of code segments to the answer area and arrange them in the correct order.

Your class is going to have a party and your teacher has asked you to create a guessing game. In the game, you need to ask the player to choose a number between 1 and 20. The player loses two points for each incorrect guess. The game ends when the player has either lost all points or guesses the number correctly.
You need to design the logic for the game.
Which five pseudocode segments should you use to develop the solution? To answer, move the appropriate pseudocode segments from the list of code segments to the answer area and arrange them in the correct order.

正解:

HOTSPOT
You write the following code.

What can you tell about the variable pic? To answer, select the appropriate options in the answer area.

You write the following code.

What can you tell about the variable pic? To answer, select the appropriate options in the answer area.

正解:
