A. By reducing the frequency of feature updates
B. By increasing the number of manual testing phases
C. By delaying software releases until they are perfect
D. By automating the release process and enabling frequent, reliable releases
A. Reducing the number of software features
B. Implementing design patterns and architectural principles
C. Ignoring coding standards
D. Skipping the design phase and starting coding immediately
A. Scalability
B. Functionality
C. Maintainability
D. Cost-effectiveness
A. Three days
B. One month
C. One year
D. The course duration is flexible; students can progress at their own pace.
A. It makes scenarios accessible and understandable to non-technical stakeholders.
B. It eliminates the need for any documentation.
C. It replaces traditional unit testing.
D. It allows developers to skip testing.
A. It increases the number of work items in progress.
B. It eliminates the need for code reviews.
C. It replaces the need for daily stand-up meetings.
D. It visualizes work items and their status.
A. By replacing team meetings with automated tests
B. By isolating developers from other team members
C. By encouraging collaboration and communication through scenarios
D. By minimizing collaboration with non-technical stakeholders
A. Prioritizing quantity of code over quality
B. Writing code as quickly as possible to meet deadlines
C. Developing software with a focus on high standards, reliability, and maintainability
D. Ignoring testing and validation processes
A. Product Owner
B. System Architect
C. Scrum Master
D. Release Train Engineer (RTE)
A. Avoiding code reviews
B. Disregarding code quality
C. The practice of merging code changes into a shared repository multiple times a day
D. Ignoring code changes